Switch back to Sal once you get the Corvette using 'Change active crew member' while selecting a race for minimal time loss. Recommended to use when starting out as her NOS boost helps winning the initial races in silverton. Nikki: Available after beating Kenji, Angie and Wolf. Can sideswoop you if you skip a track-crossing shortcut. Check rearview mirror, don't let him past. Likes being in front of you then brake checking you hard in corners. Use him at least until Silverton due to reduced police RNG. Neville: Useless blocker, sometimes tries to rubberband in front of you, just enable his block and he will fall back. When you hit the first enter, quickly move your mouse away from the center of the screen to avoid activating GPS/changing crew member. Enter races quickly by pointing over the event and press Enter twice. Analog stick is inverted -> use mouse+keyboard, faster anyway. Get busted instead if on the last race before a boss, game saves the track on the sms message on these races. Cop chase in race: ALT+F4 when in free-roam after race finish, track is saved, copchase skipped. e.g.: Any%, parent boss turf already completed -> skip e.g.: Any%, parent boss turf not already completed -> reload Territory attack -> evaluate if attacked race is required for future progress. You will have to learn these four by memorization, watching other people, or timing races yourself in quick race. Required for Darius Canyon in Any% (and makes Angie's second canyon duel in silverton literally free). Canyon duel restart: Restarting some canyon duels, you'll start a bit earlier in the track. Wallgrinding: Some walls can be wallgrinded to exit the corner faster, usually canyon walls with no signs. However, hitting any object increases your chance to get cops during races. Objects: Some objects slow you down, some you just pass through. Shortcuts: Most shortcuts are faster, but not all. Especially useful in Elise (makes the car steer in the first place) & Corvette (allows controlled spins when mastered). Combining handbrake and regular brake can amplify the handling effect. Landing with a mid-air spinning car will cost you a lot of speed, so the speedbraker will be worth. When approaching a long straight with a jump right before and you have a non-straight car angle, tap speedbraker before the jump and disable in midair. Hold Clutch when in mid-air and release when landing to preserve more speed when landing. Prioritize shifting up before jumps and shifting down in midair to avoid speed loss. Downshifting on high RPM + turning + good handling car can slingshot you into a corner. Shifting: Upshifts gives a small boost, reverse with downshifts (speed loss). Running the game on single CPU core usually fixes all issues like the game not starting at all, freezing in cutscenes, etc.
#NFS CARBON DARIUS WINDOWS#
There doesn't seem to be any difference between 1.2 and 1.4 versions, apart from 1.4 being better for Windows 10. Bind Clutch, Reset Car Position & Activate Crew Member to accessible locations. Disable picture in picture -> small timesave in tutorial. Enable rearview mirror -> see rubberbanding cars from behind to potentially block. Disable game moments camera -> no time-wasting mini cutscenes. Manual transmission (MT) is faster than automatic (AT): AT shifts early and reduces top speed.
#NFS CARBON DARIUS PC#
Everything else as high as your PC can handle -> better visibility in general Particle system on -> allows you to see the lap/finish markers Motion blur off -> technically personal preference but it just a blur World details to low/medium -> high renders extra props with collisions -> less stuff you can hit Shaders to high -> best visibility (doesn't affect loads). YouTube doesn't recognize that the tracks are licensed for NFS:C, and some songs outright block videos worldwide, which would result in your run being rejected. Disable speech volume -> faster tutorial, less police
![nfs carbon darius nfs carbon darius](https://i.pinimg.com/originals/d2/26/4b/d2264b0b4ced1868e0691689d06dfd8f.jpg)
Initial version of this guide written by Ewil, updated & compacted by Georgeīasic ingame settings, from left to right. Additional cars are also rewarded for use in Quick Race as the player earns Style Points. As the player completes events in Underground Mode, additional cars are unlocked at certain points of their progression. Cars in Need for Speed: Underground are unlocked as the player progresses through Underground Mode. Need For Speed Carbon Gameplay Walkthrough Part 1įor the Game Boy Advance car list, see Need for Speed: Underground/Cars (GBA).After escaping the police in Rockport, the protagonist is now seen on his way bac. NFS: Carbon - Introduction Stage (Test Drive/Pursuit Evasion) (PC Version).This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Need for Speed Carbon for PC.If you've discovered a cheat you'd like to add to the page, or have a correction.